![]() Once he lands, he’s wide open to attack, but be ready for his next jump. Speed Gear helps here as you avoid the massive spikes. After a few successful hits landed, he’ll turn into a much larger spike driver, taking up about 1/3 of the screen. They can be destroyed or jumped over, but make sure you’re in the air when he lands again, as he’ll dash straight into you through the spikes once all 3 are set. He’ll transform into a three-pronged spike star and fall from the sky, putting spikes down in 3 places on the ground. Power Gear causes enemies touching the shield to take damage. Weapon Get!: Green Shield and arcing Acid Shots. Keep at him until the satisfying explosion/fanfare, Block Man’s weapon really helps when he’s underwater, making his weakness all the cheesier. Keep firing until he’s at about half-health and he’ll resort to hiding underwater, where he’ll pop up for a few acid shots at you and dive back under. At the start of the fight, Acid Man will keep above water and attempt to fight you head-on. Weapon Get!: Set of 4 Falling Blocks out in front of Mega, Power Gear doubles up the attack.īe ready to avoid some projectiles. Make sure to avoid taking hits during the rest of the fight so you have leeway when it comes to the end. Speed Gear makes them easy to avoid as you close in and land the last few finishing shots. Block Man will resort to one of the two corners and start spamming blocks. ![]() Shoot the big red obvious weakpoint to bring this Robot Master back down to size, then get ready for a desperate last stand. What to Expect from Each Robot Master and Their WeaponĮxpect a by-the-numbers boss fight until this brick house gets angry, turning into a screen-hogging monster, complete with slams and slight projectiles. ![]() Now simply knowing a weakness isn’t an instant victory, you’ll still have to be aware of attack patterns and keep your reflexes sharp, but dealing massive damage to unsuspecting Robot Masters is the sensation these games were built on. I’d still recommend Bounce Man’s stage to start however, getting the worst Stage/Boss out of the way early and heading right into Fuse Man’s stage, one of the best stages in the game. He’ll teach you the value of the Speed Gear without tearing you a new one. Once you die enough times, a spike shoes upgrade will unlock in the store, making the slippery platforming easier, and by relation, the boss against the Man himself. It’s an ice level, but not particularly a bad one. ![]() If you haven’t played the demo and want to be rebellious, Tundra Man is a good start. They’ll be familiar territory, setting you up for what’s to come in both level design and the power of weakness exploitation. If you played and beat the demo, I’d recommend starting with Block Man or Bounce Man. With this chart, the next step would be choosing where to start. I’ve included a chart below showing who is weak to what. Others aren’t as simple, such as Block Man’s falling blocks attack beating the Christ out of Acid Man. Some are simple science, such as Impact Man’s ability, a horizontal pointy jackhammer attack, being super effective against Bounce Man, a big balloon enemy. Hopefully with help from this Mega Man 11 boss order guide, that stress will be alleviated and you’ll enter every fight with the upper hand.įirst thing’s first, the boss weaknesses. After finally finishing the oppressive action-packed stages, the last thing you want to see are these over-powered sumbitches. ![]()
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